Rapture, is doing all of these things, but due to the lack of characters in the game, it is also fulfilling a much more directive function, guiding the player around the map, and filling in story details. Musical games like Rez have allowed players to help build the audio through gameplay actions, while titles like Max Payne 3 and Journey have brilliantly used dynamic scores to heighten the emotional impact in very different ways. Since then, composers have experimented with modular soundtracks, switching between different emotional timbres as the player moved between quiet periods of exploration and tense fighting sequences. Of course, dynamic music has been part of video game soundtrack design for 40 years, ever since the famously heartbeat-like Space Invaders tune began to speed up as the aliens approached the bottom of the screen. Then you have particular songs relating to specific characters.” “But some of it is procedural and triggered by what the player does. “Some is triggered traditionally like filmic cues,” explains Curry. Importantly, however, the music does not simply play like a traditional cinematic score – it is interactive. ‘I heard her sing in a concert and immediately knew that she was the only person who could be the voice of Rapture.’ The music is the message ‘Elin Manahan Thomas’s voice is as close to the divine as I think I’ll ever get,’ says Jess Curry.
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